Jan 4, 2009: Of things spacy, silky and tricky
Venue: Paul’s place
Present: Alex, Jeff, Neil F., Pat, Paula, Paul.
Played: Race for the Galaxy, Battlestar Galactica, Silk Road, Auf der Pirsch.
A much reduced complement tonight as everyone else moves into or emerges from the holiday season.
Race for the Galaxy: The starter in space.
33 mins game time.
Results: Pat (blue): 48. Alex (red): 43. Jeff (green): 38.
Battlestar Galactica: Fresh from Thursday night for Pat and me, we launched this onto Neil, Alex and Jeff for their first playing. There was much paranoia early in the first ‘phase’, although by the end of this part I think all of us had concluded that probably no-one had drawn a Cylon card.
Pat took the Admiral Adama character and was able to consistently draw jump values of 3 each with each jump. Alex was Starbuck, and proved to be quite successful at holding back the Cylon Raider hordes. I was the President this time, and I was able to be effective with green card contributions to skill checks and the use of quorum cards to stave off the boarders (a rule that we played wrong last time). Although we lost a few civilian ships, we spent more effort in this game protecting our population. As a result, the humans were looking very healthy at the ‘half-way’ point, so healthy in fact that any Cylons were not going to get it easy once drawn. Their best chance would be to try to run down the fuel, which was sitting at 2 points remaining.
Well, I drew a Cylon card at the 2nd draw point, and I suspected that either Jeff (as Boomer) or Neil (Chief Galen Tyrol) had the other; most likely Jeff just through the weight of statistics (he had three cards to everyone elses two).
In hindsight I should have activated my Cylon-ness immediately on my next turn in order to be as successful as possible. I ended up doing this instead on the second or third turn around, after not taking account of the fact that when you reveal, you effectively lose a whole turn of actions to be transported to the Cylon Resurrection ship. But I thought it would be worthwhile to the Cylon cause to play out at least one Crisis card that put some combat pressure onto the team. The two Crisis cards I drew as President were rather soft and the (harder) one I did choose ineffectually wound down Morale by another point or so.
I read somewhere (game tips in the rulebook, maybe), that as a loyal human in the first half of the game, you want to play well for the Galactica, but not too well, lest you become a Cylon in the second half. While I tried to observe this, I probably did contribute far too many positive cards to the Skill checks. But the real killer, and most significant difference between this game and Thursday’s, was the rate that the jump card values were revealed - as stated, Pat (as the loyal Admiral) pulled out three 3s in a row, which basically put too much ‘distance’ between Galactica and the Cylons for the latter to have a late chance.
38 mins rules and setup; 115 mins game time.
Results: Loyal humans Pat, Alex and Neil F. successfully reach Earth before the Cylon infiltrators Paul and Jeff could pull them back.
Silk Road: Something light for 5p was chosen, with Neil heading off (we didn’t get to play his Cavum) and Paula joining in.
Another game of paranoia, with people suspecting me of being in the lead following a few cash pickups I was able to make.
We played the straight rules, but I’m now convinced that the next play of this needs to use Marshall P’s variant (described here under Greg Schloesser’s review) of paying to take an action token, rather than the arbitrary assigning of turn order.
18 mins rules and setup; 47 mins game time.
Results: Alex and Jeff: 39 each. Pat: 38. Paula and Paul: 30 each.
Auf der Pirsch: Another game to get a second work-out in this group since Thursday, with Pat and Paula the veterans.
6 mins rules; about 30 mins game time.
Results (player: 4 individual hand scores,total): Alex: 39,33,36,32,140. Pat: 30,8,24,56,118. Jeff: 18,30,33,20,101. Paula: 14,44,10,13,81.






