Feb 18, 2007: Shogun, Tichu, Settlers of Catan, Too Many Cooks
Venue: Paul’s place.
Present: Brad, Pat, Nick, Alex, Paul.
Played: Shogun, Tichu, Settlers of Catan, Too Many Cooks.
A good five to start the evening hard with Shogun, although a few regulars were out tonight for Chinese New Year celebrations. It was suggested that to mark the occasion we play something like Tichu, and this too made an appearance.
Pics as usual are by Brad.
Shogun: Make temples, not war
Possibly one of the heaviest games I’ve played in a while, and I felt like I got my “money’s worth” with this one (figuratively speaking, since it was Brad’s game). Wallenstein-in-Japan has only minor differences to Dirk Henn’s original apart from the map, the main improvement being the bidding mechanism for play order and bonuses at the start of each turn.
In previous games of Wallenstein I played, there was much inter-player conflict, so I was a bit surprised on the first turn when everyone else ‘ducked’ on either one or both of the attack options. I had genuine invaders for both of my fights, and launched one of these on my neighbour Nick apologising as I did so. “Oh, that’s ok,” he replied, “they’re only cubes”.
His positive attitude was rewarded - I’m sure my attack was soundly routed by the time it emerged from the cube tower.
Actually Nick said very little during the course of the game, but any time he did it was gem: “Sorry Bingo, your number’s up”. Alright, this doesn’t look at all funny now in text, but at the time it broke us all up…
So the game ebbed and flowed, and having learned my lesson from the first turn I followed the example set by the other players and adopted a more pacifist approach. Pat made the point a few times that you can’t really afford to take a warring strategy in Shogun with the other players increasing their points tallies more efficiently through expansion into unoccupied territories and building. Hence attacks on other players are probably best exercised minimally and opportunistically only.
Pat eventually won the game by a significant margin, the main factor apparently being his building activity - lots of it, and optimised to pick up juicy bonuses thank you very much. And this was in spite of a poorly-considered last turn attack on a neighbouring non-player province. The attack was successful but put him over his revolution threshold, which subsequently cost him another province and net three points in the process.
20 mins rules and setup; 15 mins initial province seeding, and 135 mins game play.
Results: Pat: 49. Alex: 39. Paul and Brad: 37 (tie broken in Paul’s favour on money 6-4). Nick: 31.
(Extra note: Alex made the point that those with the most cubes left in the tower at game end deserve some kind of ‘moral bonus’, eg., 1 point per cube, although of course we weren’t going to be factoring this into the final score. That data then, for Alex’s benefit more than anyone else’s, is as follows: Nick: 7 cubes in the tower; Alex & Brad: 5 each; Paul: 4; Peasants: 3; Pat: 2.)
Tichu: Gong Xi Fat Choi
This might be a token playing in honour of the Chinese New Year, but Tichu is a popular choice with this group anyway on Sunday nights. I’ve said here before that I don’t quite ‘get it’ with Tichu, but since everyone else seems to love it so much that I should persist with it until I get some epiphany while playing. So we dug in for an hour’s worth (winner on 500+) - Al & me vs. Pat & Brad. Although I can’t report any revelations or lightbulbs above the head, this game was certainly more satisfying than any of my previous plays with it.
We got through five hands. Alex and I won three of these, including two at 200 points each for going out first and second in those hands. But there were still plenty of mistakes (on my part), the biggest clanger being the hand in which I’d depleted myself of all cards except for the Dog… and given away the lead. This was kind of dumb, the only saving grace being that Pat (to my right) went out first, thus giving me the lead and the opportunity to hand the lead to my partner Al on the playing of my last card. I won’t make that mistake again.
56 minutes (for an average of 11 mins per hand).
Results: Paul+Alex: 515. Brad+Pat: 285.
Settlers of Catan: Settlers of Truncatan
I left the room for a few minutes to dig out a pile of alternative, lighter titles and when I returned, lo and behold good ole’ Settlers was already set up. My set is the original Mayfair 1st English language edition, and the rules were being explained to Brad (have you really never played before?). Random lots saw me set up first, then Brad, Alex and Pat respectively. The course of placements that followed was the most intriguing I’d ever seen. While there were no surprises to mine, Brad’s and Alex’s, Pat then set his up in the most provocative manner. His first settlement was in no-one’s way, but the second was on a wood-clay-ore apex with his road competing directly with Alex’s for the next meaningful space. His automatic wood and clay meant that he’d almost certainly get to build the contested road section first, thus hanging Alex out to dry.
But Alex’s second placement took us all by surprise. He sacrificed the opportunity for one of few remaining lucrative 3-region corners, and instead went out to the coast, claiming the disputed section for himself in the setup. Inspired, and yet so obvious…
A few turns in (no more than three) and Alex had managed to upgrade both of his settlements to cities through a combination of shrewd trading and lucky dice rolls: Pat recorded three consecutive rolls of 9. Based on this there was a mutual consensus that Alex’s position was unassailable, and therefore by agreement we awarded the game to him with no further play!
7 mins rules explan, 14 mins play.
Too Many Cooks: Something short(-ish) and light to end the evening with. I liked Brad’s remark that this was Knizia’s best use of theme in any of his games!
So we started making soup, trying to spoil and/or ’steal’ everyone else’s pots. Brad was the most successful in the end, despite what looked like almost deliberate attempts to set up Pat with points, much to Alex’s annoyance. Not since the great gaspatcho boil-over of ‘96 has soup been so funny and frustrating at the same time.
57 minutes.
Results: Brad: 22. Paul: 21. Pat: 19. Alex: 7.
