ConTrail 2007, 4/5: Games and pictorial summary, Saturday night
After dinner, there was Revolution (The Dutch Revolt, 15whatever - 16something), which I think ran for a good 3 hours, maybe more. One of the participants may want to add a more comprehensive report. I have the following scores recorded:
Pat: 15. Brad: 12.5. Alex: 11.5. Richard: 7.5. Craig: 3.0.
Raleigh point
Those of us left out of the Dutch epic opted instead for Power Grid, making for an interesting introduction for Euhan and Paula. We played on the US map again, and although also with five players, this played out quite differently to our game last week. For a start, the map section left out of the game, chosen by a random method, was the Chicago - Great Lakes area down to Knoxville – the yellow section shown in the pic marked off with the blue game pieces. This made for interesting placements around the bottleneck of Raleigh. In the setup, Brian took his placement before me, and quite riskily I thought, in either Washington or Philadelphia I think it was. I started in Savannah, just below the Raleigh bottleneck, giving myself the option of expanding in both directions. All other players started in the more open, but expensive areas.
Brian went hard in coal production, making it difficult for me in particular. However, I managed to get out of the coal business in about the second-last game turn – just in time as Brian’s purchases were not only driving the price through the roof, but actually exhausted available stocks in the last turn before I bought resources.
Rick went the garbage strategy, which we joking call a kiss of death in this game, but he seemed to make it work for him, with no-one else touching it until the later turns and it steadily decreasing in price as it replenished faster than was consumed. Euhan and Paula played consistently, apparently focusing more on their on-board expansion strategies. I tried to balance both (expansion and efficient power generation), but as for many games of Power Grid, once again I found it difficult to resist the pull of expansion and I spent much of the game in first or second place. The problem with this of course is that you are forced to buy resources and new expansion spots last, and if there are no good power stations available you might have to pass or get stuck with a dud – and this happened a few times. There was one I did managed to duck, by putting up a bluff bid that someone bought, freeing the way for a better station next. It didn’t work in the last turn, however, where I had hoped to offload a 3 for a 6 (or 7), and instead got stuck with a 4.
Despite this, my on-board position made me feel quite confident for much of the game, and I knew I had the best positioning geographically. This was until the last turn, as I watched Euhan (in red) and Paula (green) not only encroaching, but even blocking my plans for New Orleans and Memphis. Furthermore, Brian took me by surprise by punching out and filling 15 cities too. I was about $10 short of buying a 16th, and with Brian and I both able to run our 15 cities, the game came right down to cash on hand, and extremely close all round. Phew.
15 mins rules;115 mins game time.
Results: Paul (timber): 15+$16. Brian (purple): 15+$1. Euhan (red): 14+$12. Paula (green): 13+$13. Rick D: 13+$2.
Adel Verpflichtet followed for the Power Gridders. While Rick D. might not agree – he had what could be considered as close to a dream-run as possible - this may well have been the least-enjoyed game session for the whole weekend! For other than about the first turn, I was constantly frustrated by other players’ choices and their thieving from me, and while I think the other players felt a little bit that way too, Paula simply declared that this just wasn’t her kind of game.
About 18 mins rules and set-up; approx 60-70mins game time.
Results: Rick D. (purple) in first place. Paula (green) in 2nd, 6 spaces behind. Euhan (red): 3rd, and another 5 more. Brian (blue): 4th, and another 1 space. Paul (timber): last, by another 2.
As the Dutch Revolution continued on the end table, the Power Gridders/Adel Verpflichteters moved on to FarFalia. Despite my previous report that this game was “about butterflies”, in fact it is an interesting trick-taking game featuring partnership rotation, and the curious rule that the top two scorers are considered joint winners, regardless of their actual score and whether or not they were partners. This has made me wonder whether something was perhaps lost in the translation to English…
Anyway, 60 mins all up, incl. rules and five hands (one lead each).
Results: Rick D: 37 (winner). Euhan: 32 (winner). Paula, Paul, Brian (not winners): 26.
We ended the night with Diamant, I believe with the correct rules as written, rather than the twisted variant we normally use.
I played this one a little too clever for my own good and lucked out, watching all other players rack up their gem collections while I waited it out back at camp. On the last expedition I had to push my luck too far, and suffered a cave-in while every one was back home drinking Martinis.
8 mins rules; 20 mins game time.
Results: Brian (white): 39. Paula (green): 36. Rick D. (yellow): 35. Euhan (orange): 34. Paul (black): 26.
Most then headed off to bed, while the die-hards continued with Dr. Jekyll and Mr. Hyde: Brad and Richard (462) outwitting Pat and Al (391).
