Aug 26, 2007: Indonesians, Italians, tiles, cards, and pirates
Venue: Paul’s place.
Present: Alex, Brian, Brad, Euhan, Neil M., Pat, Richard, Paul.
Played: M, Siena, Indonesia, Trendy, Chwech, Corsari.
I like getting in at least one meaty game on a Sunday night, and tonight there were two running simultaneously. If I could have divided my attention between them I would have happily played both.
Fillers on either side and in between, the first being Carcassonne between Brad and my 5yr-old, although not formally recorded. I will reveal that we played with a cut-down set (about a dozen random tiles removed) and cut-down scoring (one point each for road and city segments, shields, and for the first time, cloister neighbour tiles; no farmers). The 5-yr old won, BTW.
Thanks again to Brad for the pics, which will be appearing here soon.
M: That abstract pattern-matching tile placing and removal game. A long time between plays, and the guys got one of the rules wrong at the start that nearly broke the game. However this was soon rectified and Euhan’s early dominance was borne through to the end.
7 mins rules; 25 mins game time.
Results: Euhan: 410. Alex: 260. Brad: 230. Pat: 180.
Siena: Reprise
A second helping of Siena following last weeks’ experience, with the same five players sufficiently primed to get the most out of this game.
However, I have to report that I was disappointed with my performance overall in this session. I repeated many of my mistakes from last week, and even made a few new ones. One was buying too many Banker cards early in the game - although they may have paid off eventually, due to hand limit restrictions they cut down my flexibility (or at least, perceived flexibility - I never took advantage of the simple rule that you can just discard down if required).
As a merchant I got stuck in the same rut I did last week, as did Brian, of too many turns failing to earn income, points, or pick up good cards. At the time this didn’t seem so bad since all other players also seemed to be moving slowly and not picking up Senesi cards. But while everyone else was a merchant, and eventually banker, Brad stayed a peasant and raced around the money track, even crossing into the 200s. He had no point-scoring Senesi cards, but seemed well-positioned to pick up a bus-load of points whenever he chose to cross into the banker phase. He also managed to score the two “girlfriend” cards, and happily loaded up the inn with Courtesans for the first of us bold enough to cross the banker line. This was Alex, who bit the bullet for $80 to be the first around the city circle. In retrospect a good move.
By the time I moved up to the banker track it was probably too late already, and even worse for Brian who was one turn behind. Critically, I ended up with no tokens in the tower. My last turn ended in the inn, and despite the justified protests from Pat I put another artist work up for auction. The thinking was that unless this was a good card (ie., better than 3) then Brad wouldn’t bother bidding very high on it and I would scrape in a few extra points. It turned out to be a 6, which of course he was going to take and therefore move himself from 3rd to equal 2nd position overall. Damn.
3 mins rules and setup; 130 mins game time.
Results: Alex (yellow): 53. Pat (blue): 49. Brad (red): 49. Paul (orange): 40. Brian (green): 35.
Ratings: Pat rates 5 or 6 for gameplay, but theme pushes it to 7. Paul: 7. Brian and Alex: 7.5. Brad: 6.5.
Indonesia: A mere fifteen minutes into this game, Richard declared with much head-shaking that he had lost already - a 3p game and he had no crucial shipping capacity. Based on the layout of the board at this point - Neil in a strong position with one or more shipping companies - Brad predicted that Neil would win. You should go in Neil’s Rugby World Cup tipping competition, Brad. With predictions like that, I stand to win even more GG…
Later, Euhan was heard to declare, “I have an eviler plan…”. In response to quizzical looks, Richard made the point that “grammar is the loser at this table”.
23 mins rules and setup; 145 mins game time.
Results: Euhan: 1596. Richard: 903. Neil M: 701.
Trendy: A fashionable filler while waiting for the Indonesians to finish up. We played the fast-draw variant: After playing your card, you must draw your replacement before the next player plays their’s otherwise you have to play one card down for the rest of the hand.
This is such dumb game (unless you’re winning).
About 25 mins.
Brad: 115. Pat: 106. Alex: 105. Brian: 93. Paul: 81.
Sex and the Simpsons
Chwech is the Welsh word for six and is David Parlett’s alternative name for the game he originally called Sex (Latin for six; apparently changed to avoid unsavory associations).
A trick-taking game with a difference designed specifically for 6 players, the basic rules can be found online here: www.davidparlett.co.uk/oricards/chwech.html. We also play a misere rule that I suspect was in Parlett’s original game, but now left out of the current version. However, we also play a house rule variation on this that a misere player only scores a maximum of 8x the number of cards played.
Anyway, I insisted we use my Homer Simpson novelty cards, which are about 2-3 times the size of normal cards. While every one seemed to enjoy playing with them at first, I was outvoted on the issue of retaining them for the remainder of the game. So from the second hand onwards we had to use a regular size deck. Doh !
7 mins rules rehash; 48 mins game time.
Pat: 351. Richard: 315. Alex: 299. Paul: 278. Euhan: 254. Brian: 239.
Alex did a quick calculation using the “original” (more generous) misere rules, and found that the resulting position order wasn’t changed by this scoring method.
Corsari: Aarrgh, set ye sail as soon as ye scurvy dogs can…
3 mins rules rehash; 49 mins game time.
Results: Alex (winner): 47. Pat and Paul : 110.
