Sept 23, 2007: Digs and discoveries, cities, castles and cards, animals and Egyptians
Venue: Paul’s place.
Present: Nick, Jeff, Alex, Brad, Pat, Euhan, Brian, Paul.
Played: Jenseits von Theben, Kingdoms, Big City, Age of Empires III, Tichu, Tier auf Tier, Amun Re.
I had committed to this evening of games before realising that Australia was to meet Fiji in the Rugby World Cup tonight. Thankfully not a major game, but I did have to walk away from the games table a few times to check on the Wallabies’ progress. Reassuringly, they ended up at 55-12, a far better result than mine in AoE3 tonight.
Brad is so under the pump at the moment that he has no time for taking and editing pics. So everything you see today is mine.
Jenseits von Theben: Dig it
Nick offered this on the back of my previous comments that (based on look and theme) I’d be keen to give this a go some time. Hence I was a willing participant, along with Alex and Brian.
The theme is of course turn of the (20th) century archaeology study, digs and exhibits, spaced over the map from London to Moscow to Rome, Egypt and Palastine. The game features a very elegant representation of the time dimension in game turns, which reminds me of Around the World in 80 Days, although I think the mechanic is slightly different.
Nick explained the feature of the Congress cards - collect enough of these and you can rack up a decent supplement to your ‘basic’ score from regular archaeological digs and exhibits. I was lucky in being close to the first one that appeared, so I picked this up cheaply. More luck saw me pick up a total of 6 of these within the first game year, much to the chagrin of my opponents (Alex in particular). None of us even saw another of these until very late in the game, but again I was able to claim the 7th and maximum in about week 45 of the second year. Doing the presentation circuit was of course at the expense of real archaeology work, and in the meantime my opponents were getting their hands dirty hauling up artefacts.
It was the 2nd year before I commenced my first dig in Greece, where I spent 10 weeks to dig up 8 tokens, 6 of which were blanks and the other two yielded a measly 4 points. With the help of a special “re-dig” card, I returned there a few weeks later to dig again, this time yielding a more satisfying 11 points. Overall my dig tokens were a lot less than the other players, and I had no exhibits, but the Congress collection kept me in the lead or in touch with it. With just enough time left, my game finished with a dig in Crete, and this yielded an excellent return of 9 points. I also picked up my share of knowledge majorities, and all of these were sufficient to acknowledge me as the greatest archaeologist of my time.
The theme and the feel, and the time mechanic work really well for me, so replayability is certainly there in Theben. The only thing that detracts from this is that the luck elements seem a bit heavy - certainly thematic again, but doesn’t make for a better game. One variant that Pat mentioned was to take one blank tile from the bag after anyone attempted to dig a given site, to encourage (or rather, reduce the discouragement for) digging after others have already pulled much of the goodness from the site.
About 14 mins rules explan; >90 mins game play.
Results: Paul (blue): 63. Brian (red): 45. Alex (yellow): 39. Nick (green): 36.
Kingdoms: A Reiner Knizia game that I hadn’t seen before, played at the other end of the table to Theben. The final scores were close-ish, apparently reflecting self-balancing success factors in the game. However, Euhan was still obviously able to leverage significant points of difference from his opponents…
6 mins rules; 33 mins game time.
Results: Euhan (yellow): 257. Brad (green): 226. Pat (blue): 220. Jeff (red): 213.
Big City: This was played by the “Kingdomers” while Theben was still in progress.
Pat won by one point. Apparently Brad would have won if he had played before, because he missed a subtle last turn maneuver to impact Pat’s score which would have given him the game. Everyone was in the hunt, so it was close in the end.
15 mins rules; 40 mins game time.
Age of Empires III: Wealth and oppression
One-game veterans Euhan and Paul led New World newbies Brian and Jeff into the Age of Discovery tonight. After rules explaining, turn order fixing, and first building purchases, some strategies became set quite quickly. With a “free” Captain every turn, Brian focussed on Discoveries to good effect, but also spent much game time picking up resource tokens. Euhan went the Soldier strategy again, using it to boost income in Discoveries, and of course for violence, particularly during the scoring rounds. Of the starting tiles left, I opted for the bonus Missionary, with the intention of landing as many colonist dudes as possible throughout the game. I don’t recall Jeff’s choice of first building, but his strategy became clear fairly quickly: build wealth - lots of it. And he managed to do this without being at the expense of colonists in the New World. His red dudes certainly held their own on the map. His progress seemed to be similar to mine in the previous game, only much better. For many turns, he chose the player initiative option to retain first place, although he was rarely challenged for this. I thought it was a rather inefficient use of a dude each turn, but the end result is an argument against this point.
For much of the game I felt that I was playing quite efficiently and effectively, although I struggled financially, in stark contrast to Jeff and to my game of last week. As a result, I couldn’t get my hands on the best choices of Capital Buildings when they arose, and only ended up with 4 of these by game end. This was also in contrast to the other players, who managed to pick up about twice as many. In addition, my colonist dudes seemed to be co-located with Euhan’s war-mongering soldiers. In a decision to ease back on the noobs (and largely money-bags-Jeff for some reason), he seemed to direct much of their combat potential against my guys. Historically accurate, someone remarked, for the Spanish to be oppressing the Portuguese out in the colonies, but rather whinge-inducing when you’re on the receiving end. Sigh. I picked up a few soldiers during the game in an attempt to neutralise them somewhat, but this was too hard to sustain with so many other choices to make. I eventually ended up with the “double-Missionary” combo, and resolved to overcome the problem by just trying to overwhelm the board with colonists. But this was too late in the game and all other players had appreciated the importance of landing colonists, so I only ever got my fair share of landings and no more. The final Capital Building that I managed to pick up was the one that converted on-map colonists to VPs @ 2:1. But after Euhan’s trigger-happy boyos were finished with me, this netted a mere 7 points. Coupled with my modest Discoveries worth 13 points in total, I scored 32 points in the last turn, compared to Brian’s 48, Euhan’s 65, and Jeff’s 88.
A humbling experience indeed.
20 mins rules; 145 mins game time.
Results (player: 1st round, 2nd, 3rd, plus bonuses for final): Brian (orange): 6,12,32,60. Paul (green): 2,16,28,48. Euhan (yellow): 2,18,38,83. Jeff (red): 8,22,46,110.
Tichu: 45 mins. Nick had to leave, but the conclusion was as good as foregone.
Brad & Alex: 85, 230, 230, 480.
Pat & Nick: 15, 70, 170, 220.
Tier auf Tier: Pat beat Alex and Brad in 7 minutes.
Amun Re: These guys were still waiting for AoE3 to finish. I don’t know why they chose Tier auf Tier to play ahead of this, but…
10 mins rules; 65 mins game time.
Pat (blue): 60. Brad (black): 46. Alex (yellow): 39.
