Mar 29, 2009: Of deserts, farms and Welshmen, elves, disease and secrets
Venue: Richard’s place
Present: Alex, Jeff, Neil M., Brad, Brian, Pat, Richard B., Richard V., Paul.
Played: Alex’s new game design, Im Reich der Wüstensöhne, Mordred, Key Harvest, Elfenland, Pandemic, Die Kutschfahrt zur Teufelsburg.
Guess what I saw high in the clear sky this afternoon?
That’s it - right there…
The countdown to ConTrail 2009 has begun..
Alex’s new game design: I won’t reveal any details here publicly for now, but this is quite a neat new piece of creativity from the Afman. Concept is quite simple, involving a risk-taking die rolling system. Intro rules took about 12 minutes, with a playing time of 50 minutes for four players.
A few of the features may want some tweaking, but this is pretty good. I’m keen to see the next version, Alex.
Results: Jeff: 9. Alex: 8. Pat: 6. Paul: 4.
Im Reich der Wüstensöhne: This was some shiny new game of Richard’s, apparently involving deserts and camels. Looked interesting.
Results: Richard V. (blue): 31. Euhan (orange): 25. Richard B. (red): 25.
Mordred: One of the players below added the following annotation to my score record notes, which I assume implies that the game took longer than expected: (a bit of time).
Results: Brian: 28. Neil M: 24. Brad: 22.
Key Harvest: Brand new game brought by Pat, running with the farming theme. Players grow their farms by filling spaces on their own hex tile board (farmland), but each tile space is a unique piece in the game (defined simply alphanumeric coordinates, Acquire-style. The core growth mechanism is to move tiles from the draft to your holding area, and associate them with a price in terms of commodities. On your next turn (or later) you can ‘plant’ your new land tiles at a cost of the commodities you previously invested, provided one of your opponents hasn’t already bought your tiles from you in the meantime. The positive is that you’ve increased your commodity holdings, but most of the points in the game come from tiles on your farmland. It becomes a crafty balance in your choice of tiles from the draft and the price you set to acquire (or sell) them, and this choice is particularly at the start of the game – something I wasn’t able to get right, anyhoo.
24 mins rules & setup; 81 mins game time.
Results: Alex (brown): 25. Jeff (orange): 24. Pat (yellow): 22. Paul (green): 19.
Elfenland: Judging from the scores, this was obviously a competitive session of putting in the boot.
About 13 mins rules & setup; 75 mins game time.
Results: Richard V: 18 (+1 card). Richard B: 18 (+0). Euhan: 18 (+0). Brad: 17. Neil M: 17. Brian: 15.
Pandemic: It would hardly be a 2009 session without at least one cooperative game. For tonight it was all about the war on germs.
49 minutes.
Jeff: Dispatcher. Pat: Researcher. Alex: Scientist. Paul: Medic. We win.
Die Kutschfahrt zur Teufelsburg: More cooperation (of sorts – team based), once we’d figured out player alignments, which didn’t take too long. The real challenge was identifying the location of the relevant artefacts. At one point I had two of our opponents’ Goblets and a bag, as well as one or two other artefacts in reserve, so I felt confident we would keep them some distance from winning. But, I had no idea where two of our three keys were, leading me to think that we’d be stuck in a stalemate for some time to come. But eventually the Order’s weight of numbers in artefact possession allowed us to overwhelm the Brotherhood, and Richard was able to locate all of our keys.
65 mins.
Richard, Brian and Paul, The Order of Open Secrets, eventually defeated Jeff, Pat and Alex, The Brotherhood of True Lies.
