Apr 26, 2009: Craziness, cards, competition and cooperation for 6 and 5 players
Apr 26, 2009: Something here
Venue: Paul’s place
Present: Alex, Jeff, Pat, Brian, Mark, Paul.
Played: Fairy Tale, Pow Wow, Red November, Löwendynastie, Shark, Marracash.
First things: I’ve just updated three earlier entries from the past few months that had the wrong date, in fact, the wrong year! “2008” entries now corrected to 2009s.
Number of gamers down a bit tonight, but it was good to see Mark back at the table.
And I used the real camera tonight, in order to lift the quality of pics here a little. I’m quite pleased with the close-ups for Red November, Shark and Marracash below…
The usual starting game and players at Paul’s place: Hardly needs stating, but those not commonly around between 6:30 and 7pm, Alex, Pat and Jeff played Fairly Tale. Blah blah blah… :-) (private joke). Actually there is one difference tonight, and that is that I actually know who won: Alex.
Pow Wow: Amusing party game. Everyone (up to 8 players) wears a Rambo headband. Stick a feather in so that only you don’t see the number on it. Then play a progressive bluff bid for the total value of all head feathers until someone successfully or unsuccessfully calls the bluff. After three misses you’re out, and when only three players remain, the winner is the player with the least number of misses.
Sorry about the focus in the pic. I want to say something about the significance of the numbers on the particular headbands visible, but the joke would be too unsubtle…
5 mins rules and setup; 15 mins game time.
Results: Paul wins – hooray. Pat and Mark next in line (although order may be wrong or equal between those two). Then Alex, who was third eliminated, then Brian second elim, and Jeff the 1st eliminated.
Red November: A controversial cooperative. Alex insisted that, special circumstances notwithstanding (and assuming true and fair balanced d10), the best way to play for responding to all hazards etc., was to spend on each turn one minute only on tasks, and therefore attempt to roll 1s on the d10. I think we all understood this to be true statistically and in the context of how the game worked, but I was nagged by the knowledge that it was possible that a 1 might never be rolled during a game. But he stuck with his approach, as did Mark, and their rolls possibly did validate the method, at least in our game. But with 6 players there are an awful lot of events to work through and around. Unfortunately they got the better of us. Despite surviving numerous fires and threats of asphyxiation, several floods and a few drownings (we played the ‘less deadly dying’ variant), and just surviving the Kraken attack, with about 7 minutes left on the clock structural integrity failed and the sub was crushed under the deep ocean pressure. Bummer.
(BTW, “Kraken” comes up as an unknown word in my spell check. One of the suggestions is “Kramer”. Should have known we had a Cylon in our midst… :-)
(Also BTW, note the spinning d10 out of focus in the background of the close-up pic…)
7 mins rules & setup; 108 mins game time.
Löwendynastie: New (or at least, first-time playing) card game brought over by Pat. Kind of trick-taking follow-suit meets Frank’s Zoo, abd our third game to accommodate 6 players tonight.
About 6 mins rules & setup; 44 mins game time.
Results: Pat: 10. Jeff: 9. Brian: 7. Mark: 6. Alex: 5. Paul: 4.
Shark: Share market speculating in which prices are determined by spatial positioning of pieces resulting from die rolls. Similarities in that sense to Acquire, but this is better for some reason.
Some of has have played this in years past at Richard’s place, but Pat’s set seems to be more recent with little buildings instead of pegs, and we think the shark region in the middle of the board is also a more recent innovation.
Good fun, but too short – I could have played this again but done better knowing that the die roll favoured green over the other colours…!
6 mins rules & setup; 43 mins game time.
Results: Jeff: 110. Alex: 102. Brian: 63. Paul: 37. Pat: 24.
Marracash: Another speculating game, although quite different. Years since I’ve played this one, about buying shops in a north-African city street market, then attempting to manoeuvre shoppers and tourists into your doorways to gain a cash return. I thought I was doing well in this, but I ending up over-spending on shop stand auctions and perhaps not enough time working the shoppers to gain movers’ cuts, etc. Interesting little chess-game considerations made more interesting by virtue of having 4 players.
12 mins rules & setup; 55 mins game time.
Results: Pat: $3900. Jeff: $3000. Paul: $2750. Alex: $2050.
