September 27, 2009: Four for three.
Venue: Paul’s place
Present: Alex, Jeff, Pat, Paul
Played: Fits, Brass, Oh, Pharaoh!.
A small number of players and a small number of games tonight, but all quality.
Fits: Pat picked up this one in Amsterdam a few weeks ago. Apparently it was in the running for Spiel des Jahres. A very neat little implementation of Tetris for the tabletop, with variable charts on successive rounds for bonus points and penalties.
Scores show that I suck at this game, but it was enjoyable nonetheless and I’d certainly play again.
2 mins rules and setup; 32 mins game time.
Results: Alex (yellow): 18. Jeff (green): 8. Pat (blue): 5. Paul (red): -9.
Brass: It’s been a long time between drinks for this biggie so we all needed a rules refresher (except Jeff), and our total playing time was probably blown out a bit as we struggled with some decision-making. But this was one of the best games I’ve played for ages. I’m not in a desperate hurry to play again soon (although I would if the opportunity arose), because it left my appetite for serious strategic and tactical game playing well-satisfied!
I’ll skip the details except to remark on Jeff’s strategy, which was apparently focused on cotton warehouses and selling through ports, largely shunning the building of rail links. The results demonstrated quite clearly that this was a perilous path to take.
Pat’s overwhelming score was due in large part to a big rail network (I think he got 60 points from this) and 2×18 points in Shipyards in the last one or two turns.
17 mins rules and setup; 153 mins game time.
Results: Pat (purple): 154. Paul (red): 124. Alex (yellow): 114. Jeff (green): 100.
Oh, Pharaoh!: New(-ish) card game with simply numbered cards (1-9) that are collected then laid out to form number pyramids, with the small numbers at the bottom then increasing up each stack of the pyramid. Funny stuff happens when you smite an opponent’s pyramid with a thief card. Ignore the thematic inconsistency (how does a thief carry away a great chunk of masonry?). But it turns out that we played the thief- wrong. Your die roll needs to equal or exceed the row number of your target card, not the numerical value on the card. Our way obviously placed a higher premium on 6-9 value cards!
This was ok, but possibly too long to be considered a good filler. There are probably too many good games out there to expect to see this one at the table too often.
11 mins rules; 53 mins game time.
Results: Pat: 194. Jeff: 180. Paul: 175. Alex: 157.
