Feb 21, 2010: Lords of Chaos
Venue: Brian’s place
Present: Andrew, Jeff, Alex, Richard, Neil F., Brad, Pat, Brian, Paul
Played: Emerald, Race the Wind, Trendy, Atlantis, I Don’t Know What do You Want to Play?, Power Grid (Central Europe), Dry Gulch Junction, Ra The Dice Game, Set, Dungeon Lords, Master of Rules, Carcassonne Wheel of Fortune.
Tonight felt kind of chaotic (hence the title of this post), perhaps with memories of Dungeon Lords top of mind. But with so many games crammed into the whole night, things were chaotic overall. Note that’s not a bad thing - a little bit of disorder every now and then can be refreshing.
Emerald: Something chaotic about dragons.
Results: Alex, Brad: 29. Jeff: 26. Pat: 25.
Race the Wind: A racing game about yachts. Attempts to simulate some of the rules and effects related to wind and bow directions and the interactions of nearby yachts.
The trouble is that, a) resolving the effects of those interactions was not straightforward nor was it intuitive (to a non-boat person like me, at least); and b) in-between such interactions was ‘normal’ boat-racing, which had nothing at all compelling about it (move one space then change direction a bit, etc…). Certainly chaotic, especially since they’d made the boats to scale, including curved bases that meant they kept falling over on the flat surface of the board. But just not very interesting.
Water pattern on the board looks good, though.
25 mins rules and setup; 39 mins game time.
Results: Richard across the line first, then Andrew, Brian, Neil F, Paul, in that order.
Trendy: The Emeralders filling in time
Results: Brad: 154. Jeff: 143. Pat: 129. Alex: 124.
Atlantis: New purchase for Brian, supplied by Caterpillar Games via Neil F., and played by Jeff, Pat, Brad and Alex.
But I have no scores or times recorded here. Can someone please advise in the comments below?
I Don’t Know What do You Want to Play: One might think we’d be tired of this by now. But somehow it continues to pull through. On this occasion it was used to decide on…
Power Grid (Central Europe map): This was the first playing I’d had of this map, that features three regions that don’t permit nuclear power (if you build exclusively in those areas) and also features the city of Vienna (Wien), which confers a $1 discount on each unit of garbage you buy if you occupy.
Richard seemed to be picking Andrew as a likely winner, but I was seeing the game as mostly going Richard’s way. He took the lead early and therefore was penalised with resource buying costs and building placements, but through this managed good plant purchases and power-ups to maintain a healthy income stream throughout. Brian was surprisingly close on his heels, perhaps underrated because of his choice for Wien and garbage plants. I thought I had good placement on building positions, but sub-optimal plant purchases left me just off the pace.
Great tension in this game throughout, but especially the last two turns.
8 mins rules and setup; 72 mins game time.
Results: Richard (black): 11 (+$15). Brian (green): 11 (+$2). Paul (blue): 10. Jeff (purple): 9. Andrew (red): 6.
Dry Gulch Junction: The theme for this one is easy enough to figure out from the name, although I don’t know anything about the game play. But, it’s great getting Neil F. to take the game results down for you, because you often get a nice little commentary. Here’s his summary of this game play:
A bordello near a boarding house, a 3-story soup kitchen, no sheriff. You do not want to visit Dry Gulch Junction unless you are a cross-dressing super hero.
Actually I do want to visit, to see all this stuff and the CDSH…
Results: Pat: 52. Neil: 49. Alex: 47. Brad: 45.
Ra the Dice Game: Somebody else was hooked tonight (I did see Pat pull out the box).
28 mins game time.
Results: Alex (yellow): 44. Pat (blue): 42. Brad (red): 37. Neil (green): 35.
Set: 10 mins of matching and counter-matching.
Brian’s score is not a completely fair reflection of performance, since he was busy making tea and only played part of a game.
Results: Richard: 13. Paul: 9. Brian: 3.
Dungeon Lords: This was the biggie, pushing out over two hours from setup to pack up. And despite the heightened sense of chaos I actually felt I played a most ordered game. All except the events requiring me to pay taxes for my dug dungeons. Both occasions were frank fails and I collected a total of six penalty cubes for a cool net -18 points at game end. My final score was not a complete disgrace because I played it safe and ended up with the ’softer’ adventurers, catching all six before they could inflict too much dungeon damage. I also pulled in maybe 2/3rds of the exclusive titles for a good points gain. My summary at game end was that I had a good quality dungeon, I was just unable to pay for it!
But, Jeff won the day fair and square. He climbed the evilometer scale and landed both Paladins in his lap – tough fights, but the net +10 points for these nudged him way out to the winning position.
21 mins rules and setup; 112 mins game time.
Jeff (yellow): 22. Paul (green): 16. Brian (red): 14.
Master of Rules: Don’t know what this one was about, but it was on the next table and was very loud…
About 6 mins rules and setup; 35 mins game time.
Results: Brad: 10 (1st). Pat: 10 (2nd). Richard: 7. Alex: 6.
Carcassonne Wheel of Fortune: Latest (?) in the Carcassonne franchise, this one apparently consisting of a spinning wheel in which various events are decided by the equivalent of a dice roll. Although I understand the wheel doesn’t actually physically spin, does it…?
Richard: 185. Alex: 184. Close scores.

