Game Session, Jan 7, 2007

Venue: Paul’s Place.
Present: Ken, Alex, Brad, Pat, Paula, Paul.
Played: Fairy Tale, Diamant, Shadows over Camelot, Canyon, Carcassonne Hunters and Gatherers.

Almost returning now to the normal Sunday night pattern, except for a few absences and the welcome additions of Ken (visiting Sydney) and Paula (no Idol or Big Brother on TV). BTW, happy 40th again, Ken!
Pics by Brad with a new fish-eye lens (his camera, not Brad himself), although he seems to have used it for only one of the snaps below…

Fairy TaleFairy TaleFairy Tale: Some strange-looking Japanese card game about dragons, elves and fairies. Approx. 30 minutes.
Results: Alex: 44. Pat: 40. Ken: 37. Paula: 29. Brad: 17.

DiamantDiamant: According to Pat’s rules rather than the “correct” ones.
Brad is truly proving himself to be a master of this one now…
18 minutes.

Results: Brad: 54. Paula: 39. Alex: 34. Pat: 29. Paul: 22. Ken: 17.

Shadows over CamelotShadows over Camelot: Pat did an excellent job of concealing his traitorous intent. I don’t know if anyone suspected him other than me towards the end of the game. In truth, I was actually favouring Brad near the start, then leaning more towards Pat and Ken - the latter primarily because Paula seemed certain that Ken was the man. But by the last few turns I was convinced it was either Pat or no one, and leaning towards the guess that the traitor card had been left in the box.
To cut a story short, Paula as King Arthur brought the 12th sword to Camelot by completing the Grail quest with a bonus. Pat revealed his traitor card, and by swapping the white:black sword ratio from 7:5 to 5:7 could take a technical win. However, having overlooked this rule previously Pat chose not to claim this, leaving the rest of the loyal knights to a ‘moral’ victory.
Rules explan time: 30 minutes. Game playing time: 81 minutes.

CanyonCanyon: With the Grand Canyon expansion (at long last). The expansion powers add a bit more interest to a simple but good trick-taking game. We didn’t play with the extra pieces, ie., more rock obstacles and extra rapids squares. And we left out a few of the cards (Mad Move: Change the no. of cards dealt; and Wooden Heart: Place extra obstacles).
I could happily play either way next game; ie., with or without Grand Canyon expansion.
10 mins rules explan; 66 mins game play.

Results: A comfortable win by Alex, trailed by Paul, Ken, Pat, Brad, Paula, in that order.

Carcassonne Hunters and Gatherers: The evening wrap-up with just three of us left. 32 minutes.
Results: Paula: 134. Paul: 133. Pat: 100.

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1 Comment »

  1. brad said,

    January 10, 2007 @ 5:41 pm

    You didn’t mention your new preferred Tim Tams.

    Didn’t mind the Canyon extras, but the Mad Wheel one we left out I think should be left out in all games. There is no reason for anyone to take it unless you’re leading in the rapids area & then someone would have to handicap themselves by taking it to stop the leader from taking it. Prefer it left out.

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