Feb 11, 2007: More Old Euro Favourites
Venue: Brian’s place.
Present: Brad, Pat, Brian, Andrew, Richard, Alex, Paul.
Played: Caylus, Attika, Clans, Tichu, Bohnanza.
We playtested a new game design by Alex and Richard this week, and a brief account of this may appear here soon. The rest of the evening was consumed with Euro titles.
Pics as usual are by Brad.
Caylus: I suggested this one because I had only played once before (some months ago) and was keen to give it another go. So I was surprised when this was not met with much enthusiasm. It seems that maybe Caylus has had its time in the sun, and is now falling off the popularity pace.
But we dug in, and it wasn’t long before I at least felt like I was holding my ground against my more experienced opponents. However, Pat stormed ahead anyhow with most of the building activity for the whole game, and before we were at the halfway point it was less a question of who would win than it was of by how much. In fact the whole game proceeded very quickly, and I believe Pat remarked later that this was the fastest game of Caylus he had ever played.
With the experience of (now) exactly two games, I wonder what the “normal” or typical frequency is of movements of the white token during the Bridge phase. I believe this option was not exercised at all during our game, and the Provost (did I get that right?) seemed to advance two spaces every turn.
There are two rules subtleties that I failed to appreciate until about the last turn of the game, which I may have taken advantage of had I been prepared:
1. When you reach the end of a Favours track, you can take the last level again when awarded another Favour.
2. The first player to build in the castle on any turn receives a bonus Favour.
Anyway, I don’t expect this will be my last game of Caylus, but I might not get too many more with this particular complement of opponents.
5 mins setup time (and rules refresher); exactly 60 mins game time.
Results: Pat: 73. Alex: 55. Paul: 51. Brad: 35.
Attika: The other guys played this twice in the time we played Caylus once.
Apparently Andrew beat Richard and Brian both times.
Note: The fish in the picture are inlaid into Brian’s table, and are not part of the game. Seems a shame that they couldn’t have been worked in somehow…
Clans: The same guys played Clans, in 18 minutes flat.
Results: Andrew: 47. Brian: 42. Richard: 41.
Tichu: Only played 2 hands as a filler. Much carrying on at the start again over the arrangement of partners. Because of my insistence that Pat and Alex should not be allowed to team, I was left to explain myself again as to why I would insult Brad by not wanting to be his partner…
Let me state again for the record, you manipulative buggers: Any insult to Brad would be that he would be stuck with me, not the other way around.
Honest.
Anyway, by random card draw (the second attempt!), Pat and I were teamed against Brad and Al. On Tichu calls in both hands Alex went out first for 150 and 145 points respectively, beating Pat and me for a total of 295 to 105.
22 minutes.
Bohnanza: Plantin’ them bean fields.
Well, I don’t know what the winning strategy is for this, but obviously I don’t have it. Manipulative trading? Could be - that would be consistent with Pat and Alex having the two highest scores. Third beanfield? Apparently not - neither Alex nor Pat invested in this. Only Richard and Brian bought one they ended up 3rd and 4th respectively. Focus on rarer beans: I don’t think so - only Richard seemed to take this strategy. Good fortune on card draws: Almost certainly a factor!
43 minutes.
Results: Pat: 14. Al: 14. Richard: 12. Brian: 11. Brad: 11. Paul: 9. Pat nudges out Alex on a tie break for most cards left in the hand (2 vs. 3).









dcorban said,
February 15, 2007 @ 12:04 am
Two comments regards your two Caylus “rules subtleties”
1. You can always take any current or lower level on the favor track when you gain a favor. This isn’t limited to only the final level.
2. It isn’t the first person to build in the castle each turn who gets the favor. It is the person who builds the most sections (otherwise known as submitted the most batches) during each turn. However, castle placement order does break any ties.
The baliff does tend to move fast and the provost sees little movement if multiple players are committed to buildings near the end of the road. There are neat tactics with the merchant guild + gate combination as well as discussing with other players how to manipulate the provost. It also depends greatly on how much money is in the game. Poor players can’t afford to bribe the provost.
Paul M. said,
February 15, 2007 @ 8:44 am
Thanks Dan,
I got the same feedback on BGG where I cross-posted this session report!
The relevance of the “final level” point was because I concentrated my favours on the bonus VP track. It was only when I was at the end that Alex pointed out that I could take the bonus 6vp again once I had reached the end and if I had another favour owing.
On castle building, there was one turn where I was the only player to add a building token (only one) into the castle, and I receieved, unexpectedly, a bonus favour. Hence my confusion, but now I’m set straight…
In previous games I’ve seen (or overheard from the other side of the room), there has been debate between players over moving the bailiff, but in this game there was little - it almost always got moved the standard +3 (by the distal-most player), and never got got pulled back during the bridge phase. Hence the provost always moved two in this game. Arguably, all of us who played (other than Pat) could be guilty of making it a boring game and let Pat run away with it by not working on the bailiff more!
brad said,
February 16, 2007 @ 4:49 am
I tried something else in this game other than the creation of the 2 key grey buildings (you know which ones) & I came dead last for my troubles, I still enjoy Caylus & will play it again without qualms or quibbles, but each time, I will try a new tactic that does not involve the building (or using) of the 2 key grey buildings